Sketchnotes

I’ve  been creating sketchnotes since 2011. My sketchnotes have appeared in The Sketchnote Handbook and 143 Visuals To Inspire You To Take Action.

Sophie_Dennis_UXCam_2016

Sarah_Klassen_UXCam_2016

Rod_Humby_UXCam_2016

James_Chudley_UXCam_2016

Jane_Austin_UXCam_2016

Boon_Chew_UXCam_2016

Barry_Briggs_UXCam_2016

Alberta_Soranzo_UXCam_2016

Chris_Matts_LeanEvent

Cindy_Alvarez_LeanEvent

Melissa_Perri_LeanEvent

Josh_Seiden_LeanEvent

Johanna_Kollmann_LeanEvent

Jeff_Gothelf_LeanEvent

Jared_Spool_LeanEvent

Ben_Yoskovitz_LeanEvent

Jane_Austin_LeanEvent

Working Beyond the Brief

The Centrality of Design

Design in Policy

 

I’ve discovered that there are hundreds of talented and inspiring sketchnoters out there, through Sketchnote Army and the Sketchnote and Sketchnote Handbook groups on Flickr.

My personal motive for sketchnoting was to gain confidence and improve my own sketching technique. As a UX Designer, sketching is an invaluable skill to have in your toolkit. If you have the confidence to get up and sketch on a whiteboard in front of a group of people, you’ll make progress on a complex design problem far more quickly.

Sketching can be used for:

  • exploring a design problem with your team;
  • explaining or validating your understanding of a complex concept or system, with a client or developers;
  • validating your understanding of a process or system when doing contextual design research;
  • communicating research findings in a more visual way to your team or stakeholders;
  • designing UX deliverables (such as persona);
  • communicating and exploring interface or interaction design ideas;
  • creating very quick prototype designs.

Sketchnoting has really taken off as a way to capture talks and ideas in a visual way, thanks to Mike Rohde who wrote the excellent practical guide to sketchnoting, .

I upload all my sketchnotes to Flickr.

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